3D & Animation

#3 How to UV Map & Texture a Tree in Maya

In this step we’ll cover UV mapping and texturing the branches that you made in the previous step. This will cover using the UV Editor in Maya.
You can get the files I used for this tutorial by becoming a patron on Patron – https://www.patreon.com/user?u=1002988&ty=h
Click here to view this tutorial series as one long video – https://youtu.be/bptgzWCzZMg
Click below to select a specific step
#1 Creating diffuse and transparency maps for a tree in Maya | Maya Tree Tutorial – https://youtu.be/b6yY5gxu9zw
#2 Modelling Tree Branches in Maya 2016 – https://youtu.be/lv0C9V5FePY
#3 How to UV Map & Texture a Tree in Maya – https://youtu.be/CCMg_qHbvq4
#4 Shaping tree branches in Maya – https://youtu.be/AbWdY1CCZhY
#5 Model and Texture a Tree Trunk in Maya – https://youtu.be/klCOmvMbYBA
#6 Adding Branches to a Low Poly Tree – https://youtu.be/OPMhRqO1OyI
If you’d like to get the resources used for this tutorial you can access them by becoming a supporter through Patreon – https://www.patreon.com/user?u=1002988&ty=h
Click here for my Introduction to Creating Game art with Maya and Unreal tutorial – http://eepurl.com/ccQUoP
If you’re struggling to follow along with this tutorial then you should complete my beginners tutorial first – https://youtu.be/tElsku3aKQI
You will need a copy of Maya 2016 in order to complete this tutorial. Click here to learn how to download Maya 2016 for free – https://youtu.be/n_SjClie5bw
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