Substance Painter Tutorial – Model Preparation 01: UV Mapping and Texel Density

In this video we discuss UV mapping and texel density in regards to maximizing texture resolution.

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Gearloose

Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece. At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.