Peeking Doors

August 13, 2018 comments 104 Reads

A mechanic often used in horror games as Amnesia The Dark Descent is Peeking Doors(Also you can think of it as Physics Door). This mechanic allows the player to open a door as much as he wants without needing to open the door all the way until the end.
So today we are going to do that! We’ll use blueprints as usual to create it. The only complicated thing that is used in this tutorial is a physics constraint. But you can easily understand it if you’re going to pay attention!
Hope you all are (having a great day/doing good today) and I hope that you have enjoyed this (tutorial/scene). As always, thanks to everybody for watching!
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