Part 6 - Depth Based Underwater Effect

August 15, 2018 comments 91 Reads

A new tutorial series about creating an underwater world. We will be programming different types of shaders including:
– Surface Tesselation Vertex Displacement Shader
– Post Processing Image Effect Underwater Shader
– Surface Cutout Sinus Vertex Shader
Plus we will code our own particle system in a 3D noise flow field.
Combining all these things together, we will create a beautiful underwater scene, and along the way you’ll learn all about shaders, and mathematics.
Created by Peter Olthof from Peer Play.
Special Thanks to: Devin the dude & Derek Fegter
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