Part 11: Voxels (The Right Way, Part 1)

Game Development November 26, 2016

Learn the basics of making a custom 3D object with code in Unity — also known as a procedural mesh. Setting up our data array to have richer information, so we can make a more efficient voxel structure.
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Gearloose

Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece. At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.