MtoA 521 | Crystal Series | Ep03

August 18, 2018 comments 105 Reads

Arvid is using advanced procedural techniques and volume shading to create a crystal shader.
Learn how to setup realistic shaders on his channel: https://goo.gl/ciqR85
This is Part 3 of the crystal shading series, and more directed towards advanced artists, or people or are eager to face the challenge. Arvid is using two geometries of the same asset blended together using two shaders one for the glass appearance and the other one for the volume, internal shading. Its not a common way of doing it, but a way which gives great results in a very flexible way.
COMPLETE PLAYLIST:
https://goo.gl/956nk8
SOURCE FILES:
https://goo.gl/ZBgXgY
PATREON:
https://goo.gl/eqqYbk

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