MtoA 111 | Anisotropy Shader | using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 111 course.

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In this video I will talk about how to setup a realistic Anisotropic shader with alShader in Autodesk Maya 2017 and the new integrated MtoA plugin.

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Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece. At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.