Understanding how to UV map your models is key to make your 3d assets look realistic. In the past tutorial you learned about the theory of uv mapping and planar projection. In this tutorial, we will go over the ‘rules’ of uv mapping as well as how to uv map a complicated object, like a box.
In this tutorial, we go over the planar mapping, projection, cut, sew, move and sew, and other great tools.
This is a multi-part tutorial, so keep an eye for more!
Download the FREE model at: https://www.academicphoenixplus.com/downloads
Software used: Maya 2018, Arnold
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