Keeping The Player Within Screen Boundaries

August 18, 2018 comments 87 Reads

In this tutorial I explain how to force your sprite to stay within the screen limitations using just a few lines of code. In this video you will learn how to:
+ 0:35 – Scene Setup
+ 1:05 – Calculate Screen Boundaries
+ 1:30 – Create a new C# script
+ 2:10 – Calculate Screen Boundaries in World Space
+ 2:45 – Limit our object’s center point to the screen boundaries
+ 3:45 – Calculate Object Boundaries
+ 4:15 – Clamp our object to the screen boundaries
Copy & Paste Code Here:
https://pressstart.vip/tutorials/2018/06/28/41/keep-object-in-bounds.html
For more Unity tutorials:
https://pressstart.vip/unity-tutorials