Game Development Godot

Godot 3.1: Creating a Simple 3D Game: Part 5 (Texture Mapping, Painting Walls, AO) #GodotEngine

Thanks for watching! In this Godot Game Engine tutorial I cover:
– Adding textures to 3D objects using normal maps, diffuse maps, roughness maps from CC0Textures (2:23)
– ‘Painting’ walls quickly using a Mesh Library and the Grip Map node. (10:19)
– Configure SSAO (Screen Space Ambient Occlusion) to add darkness into corners to improve lighting – especially around walls. (33:03)

Thanks for watching, and don’t forget to Like & Subscribe to help the channel! =)

LINK to DOWNLOAD the ‘Lego’ Texture pack from CC0Textures.com: http://bit.ly/godot3-5-tactilepaving02 (I used the smallest 2K version)

DOWNLOAD the Block .blend file: http://bit.ly/godot3-5blend
DOWNLOAD the Block .gltf file: http://bit.ly/godot3-5gltf

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Nicolas from the band ‘the Lazy Saviours’ created my Intro Jingle! Check out his band’s album here:

Lazy Saviours’ Album:
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on iTunes: https://apple.co/2QgqHOU

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Visit my Godot 3 Tutorial Series playlist for all my Godot tutorials!

About the author

Gearloose

Gearloose

Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece and I have been involved in SEO, Website Migration (transferring content from a site, eg blogger to WordPress), website optimization, and web scraping (extracting content from one or more sites) for years.

At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.

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