Game Development Godot

Godot 3.1: Creating a Simple 3D Game: Part 3 (Importing from Blender, Rolling & Keys) #GodotEngine

Thanks for watching! In this Godot Game Engine tutorial I cover:
– How to export from Blender 2.8 to Godot using the new .GLTF 2 file format. (1:56)
– How to create materials for 3D meshes in Godot and adjust their Albedo (color) property.(16:10)
– How to program the rolling of the ball player mesh in gdscript. (19:11)
– How to change the key mapping of the game controls (‘actions’) to letter keys: W, A, S, and D. (27:44)

Thanks for watching, and don’t forget to Like & Subscribe to help the channel! =)

Download the PlayerBall.blend: http://bit.ly/2EAIUny
Download the Playerball.gltf: http://bit.ly/2VSgGdV

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Visit my Godot 3 Tutorial Series playlist for all my Godot tutorials!

About the author

Gearloose

Gearloose

Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece and I have been involved in SEO, Website Migration (transferring content from a site, eg blogger to WordPress), website optimization, and web scraping (extracting content from one or more sites) for years.

At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.

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