Godot 3.0 Zelda-like Tutorial [6] Enemy Health and

August 5, 2018 comments 94 Reads

We’re just finishing up what we started in the last video, by adjusting knockback and letting us kill enemies. We also make hitting things flashier.
Stalfaux hurt sprite: https://sprites.retro-dragon.com/index.php/2018/08/28/stalfaux-hurt/
Player hurt sprite: https://sprites.retro-dragon.com/index.php/2018/08/27/zlg-player-hurt/
Enemy death: https://sprites.retro-dragon.com/index.php/2018/08/29/zlg-enemy-death/
Patreon: https://www.patreon.com/josephlesko
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