C++Tutorial for Beginners 61 - Textures, Renderers and Buffers

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We need to set up pixel access in our SDL program by creating a texture, a renderer and a buffer (region of memory on the heap) to store pixel data.


Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece. At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.