Creating a procedural rocky ground material #4

In this 5 part video series, we will take a look at the process for creating a procedural rocky ground material using Substance Designer 5.

Source files can be download from the support forum:


Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece. At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.