3D & Animation Blender

Blender Game Engine Basics Tutorial #9 : Collecting Coins #b3d #gamelogic

In this Blender Game Engine Tutorial #9 I cover:

-How to make collectable objects that you can count / keep track of
-How to make collectable objects disappear when you touch them (& not act as physics objects – ie: ghosts)
-How to use object properties (an integer) to keep track of how many coins / objects you’ve collected

*****************
Visit this Blender Game Engine Basics Series playlist:

About the author

Gearloose

Gearloose

Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece and I have been involved in SEO, Website Migration (transferring content from a site, eg blogger to WordPress), website optimization, and web scraping (extracting content from one or more sites) for years.

At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.

Comment