Blender Game Engine Basics Tutorial #5 : Clickable Buttons #b3d #gamelogic

In this Blender Game Engine Tutorial #5 I cover:

-How to create a ‘clickable’ button that transports the player to a different screen or level
-How and when to show/hide the computer’s mouse-cursor in-game
-Why there’s the ‘AND’ controller between sensors and actuators, and how you can require multiple sensors to trigger in order for something specific to happen, and how you can trigger multiple things happening from a single sensor.

Where to get Blender:

Visit this Blender Game Engine Basics Series playlist:


Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece. At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.