Blender Game Engine Basics Tutorial #15 : PAUSING #b3d #gamelogic

In this Blender Game Engine Tutorial #15 I cover:

-How to create a ‘pause’ mechanism, allowing the player to completely pause your game, including all movement and physics.
-How to show a ‘paused’ overlay on the screen when the game is paused.
-How to make the mouse cursor visible when the game is paused.

Visit this Blender Game Engine Basics Series playlist:


Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece. At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.