Blender 2.7 Tutorial #49 : Simulating Physics #b3d

In this Blender 2.7 Tutorial #49 I cover:

-How use Blender’s integrated bullet physics simulator, including:
-different collision bounds types (convex hull, mesh, etc)
-Margin
-affect of scale
-baking simulation cache
-simulation duration
-simulation speed (to fix appearance of scale)
-converting simulation cache to keyframe
-use of the simply F-curves Blender add-on to simplify generated keyframes down to a useable amount.

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Gearloose

Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece. At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.