Best Settings for Mipmaps and Texture Padding

August 6, 2018 comments 116 Reads

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Tutorial explaining how mipmapping works and what texture padding settings you should use in the UV editor in Autodesk Maya.
Here’s the link to the old nVidia Photoshop plugin if you’d like to save a texture with mipmaps in it.
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop