Counter Strike Source Tweak Guide

Counter Strike Source Tweak Guide
Written by Admin

This quide will show you a list of commands which can boost Framerate and overall preformance.

1)Find your cfg folder in the cstrike folder (example "counter-strike sourcecstrike.cfg";)
2)Open up config.cfg and add the command exec userconfig.cfg , to the end of the list
3)Make a new text file called "userconfig.cfg" (without quotes) and add the commands (copy & paste the command below)
4)Place userconfig.cfg into the cfg folder
Tip 1: Any commands you dont want to use, you can delete them from the userconfig.cfg file. You can change commands to your liking.
eg. "mp_decals 50" change to "mp_decals 100" to have 100 decals instead of 50
eg. "cl_ejectbrass 0" can only be changed to either "cl_ejectbrass 0" or "cl_ejectbrass 1", please note 0 means off and 1 means on.
Tip 2:When using these commands, type "net_graph 1" while playing as this will show you your FPS and other useful info.

--Commands. Copy the list below--

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0
cl_interpolate 0
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_rate 20000
cl_smooth 0
rate 25000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloom 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_dispfullradius 2
r_drawdetailprops 0
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_propsmaxdist 100 // _lower object fading distance_
r_RainSplashPercentage 0 // _disables rain splashes_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set processing settings_
// _transfers load from GPU to CPU to boost performance
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// _Set audio settings_
// _increases audio performance and quality_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
soundscape_fadetime 9999 // _helps lower background noise_
soundscape_flush // _helps lower background noise_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_show_bloodspray 1
// _Other settings_
budget_show_history 0
jpeg_quality 100
sv_forcepreload 1

About the author



Welcome to my blog. My name is Akis Mparekas. I am a freelance web developer from Greece and I have been involved in SEO, Website Migration (transferring content from a site, eg blogger to WordPress), website optimization, and web scraping (extracting content from one or more sites) for years.

At the same time I am taking my first steps in game development (unity) and animation (blender). I also create cool stuff, either for work or for fun. When I have time, I write tutorials and I blog.

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